I my home realms I fixed the most parts, cause in the end it makes running the game easier knowing how a particular place looks like, the architecture, styles of clothing etc.Īnyway officially these places have some real world elements. Unfortunately most real-world elements were thrown in together without much logic. The core of the Realms is supposedly not similar to Earth and alien, but when you look in the books you'll notice that they're full of things that existed either in history, mythology or fantasy. and I know that Ed's realms weren't quite this way, but it does seem that the Realms has, indeed, evolved this way, for better or worse. I'm not too familiar with how to efficiently browse these forums and how to search correctly for those posts - could you help link me to the thread or those threads that discuss this topic? Zhoth'ilam Folio - The Electronic Misadventures of a Rambling Sage "So Saith Ed" - the collected Candlekeep replies of Ed Greenwood Scribe for the Candlekeep Compendium - Volume IX now available (Oct 2007) ".but it should always be remembered that the Realms is NOT an analogy or copy of Earth what we may see as medieval in some ways, and Renaissance in others, when looking at Faerûn, is inevitably seeing things from our point of view: the Realms may develop in very different ways than the real world did."Ĭandlekeep - The Library of Forgotten Realms Lore These replies clearly prove just how invalid some of the more "nonsense" claims actually are.Īnd finally, consider this, from Ed's '06 replies:. They are required reading for any particular Realms devotee who wishes to have access to accurate facts as they've been determined by Ed himself. Gavin, I'd recommend you read through Ed's April 13th '06 replies here at Candlekeep, for his thoughts on the sources of inspirations for some of the areas you've mentioned here. Also, the influences on the Heartlands are far more from fiction than from history, so that reading the half-dozen most Realmslike fantasy authors will give you a better picture of the Realms than understanding any amount of European history. excepting the Shaar.Īny given cultural fact about medieval or Renaissance Europe probably does not apply to the Heartlands: Ed's Realms is created to deliberately discourage assuming and instead encourage players to engage actively with the setting and find out its unique details and nature. Some of the places, like Kara-Tur, are among those exceptions that are based on Earth, in their published forms, for various reasons. The original, core part of the Realms is not analogous to our world, and our-world norms can't be assumed to apply. Vast Realmslore Archive: Get in here and download everything! You might not see much evidence of said convention, especially in some of the older books I've seen, but usually the resemblance is fairly superficial.Ĭedric! The Cleric Generic and Master of Disguise! The convention is that the various bits of the Realms have no real world analogue. In most cases, things are not so simple, in others you are just wrong. Thay - Turkey #2 Except run by Nazis somehow.īTW, I'll be updating and editing this post as people help me with this! Thanks! Thesk = Areas through which the Silk Road travels ![]() Ruathym = Norway, full of seafaring viking berserker barbarian types "The North" = home of germanic type berserker & barbarian stereotypes, but not seafaring. Tethyr = North Africa, maybe Spain under El CidĬormyr = Idealized Medieval France or maybe England Ulutiun Areas = Eskimo tribal areas of N. I've put together a small list with the help of a website, can I have some help figuring out the extra details and the (presumably many, many things I missed.)Ĭalimshan = Arabia & Ottoman Empire. Going by this map of toril for the basic geography (IE, based on the 3.5e map mostly, ~1372 timeline) So far, it seems that Toril has LOTS of places that have real world equivalents. RealmsLore: Real Life Equivalent Nations in Toril? Candlekeep Forum - RealmsLore: Real Life Equivalent Nations in Toril?
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